Some of you might remember that I'm aiming to have a 1750 point Grey Knights army ready for a trip I'm making to Warhammer World at the end of April.
To that end I've been musing on a possible army lists and I've come up with a few interesting ones. Not sure if they'd work or not yet, they look good on paper though, but only playtesting will tell!
Anyway, here's 3 lists I dreamt up, along with some explanations.
Crowe (The village idiot)
1749
Crowe 150
Techmarine 121
- rad & psystroke, 2x servo-skulls
Techmarine 118
- rad & psystroke, 1x Servo-skull
Callidus 145
8x Purifier 270
- MC Hammer, 4xHalberds, 2xPsycannon, Rhino
8x Purifier 270
- MC Hammer, 4xHalberds, 2xPsycannon, Rhino
8x Purifier 270
- MC Hammer, 4xHalberds, 2xPsycannon, Rhino
Psyfleman Dread 135
Psyfleman Dread 135
Psyfleman Dread 135
Basically, the psyflemen put down suppressing fire on the main threats to the Rhinos, which get into mid-field and mess things up. Techmarines jump in with the purifiers. They add a surprising amount. The rad grenades mixed with HammerHand means that the Purifiers will be wound Meq's on 2+ most of the time, while the psystroke will minimise any strikes back. Not to mention the power weapon, 2 power fists, plasma pistol & flamer. Also if I ever need to take on a defensive position, their Bolster Defence ability and 4+ with re-roll "oh-look I got my TL S8 Autocannon back" skill will help no end! Crowe just runs around like the village idiot trying not to give up a kill point.
These next two lists are variations of what I'm calling a "Sucker Punch" list. Basically it's Mordrak arriving first turn, and giving scout to numerous teleporty Dreadknights/Interceptors to shunt into the enemy lines for a first turn charge! These lists work better if my army rolls first turn, but it's by no means needed. Psyflemen dreads of course provide cover fire.
1750
Mordrak 200
3 Ghost Knights 120
Brother-Cap 225
- Psycannon, rad, psystroke, halberd
Ven Psfyleman Dread 195
Callidus 145
5x GKSS 150
- psycannon, Rhino
5x GKSS 110
- psycannon
Dreadknight 235
- teleporter, Hv Incinerator
Dreadknight 235
- teleporter, Hv Incinerator
Psyfleman Dread 135
1750
Mordrak 200
Callidus 145
5 GKSS 165
- MC Hammer, psycannon, Rhino
5 GKSS 165
- MC Hammer, psycannon, Rhino
10 Interceptors 275
- Mc Hammer
10 Interceptors 275
- Mc Hammer
Psyfleman 135
Psyfleman 135
Dreadknight (tele & HI) 235
So what a choice! Village idiot or sucker punch? Will have to playtest both and see. Your opinion?
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