Well, we've seen some more news on the blogosphere. Claims that the list below is what GK Librarians will get as power options. Only thing that gets me is what a GK "Librarian" is? As they're all supposed to be powerful psykers; maybe the author of this list was referring to the Grand Masters... we may never know... until April :p
Psychic Powers
Smite- See C:SM
Quicksilver- Begining of own movement. Unit within 6" gains I 10 till end of turn.
Warp-Rift- Flamer Template JOTWW
Might of Titan- Beggining of librarians assault phase. Unit within 6" gains +1 str and extra D6 armour pen vs vehicles. Bonus is cumulative with hammerhand (yes, that means that S6 2D6 armour pen GK's is a go!..)
The Shrouding- Opponents shooting phase. All units within 6" benefit from stealth. And have 6+ cover even if in the open (so 5+ in the open and 3+ in most other cases)
Mind Blades- Start of any assault phase. Pick enemy unit within 6", they loose 1 toughness for the remainder of the assault.
Vortex of Doom- see C:SM
Sanctuary- Any enemy assault phase. Enemy units assaulting any GK unit within 12" of the librarian treat all terrain (including open ground) and difficult and dangerous terrain.
The Summoning- Librarian movement. Pick a friendly non vehicle unit. Place them within 6" of the librarian using the DS rules.
oh wait, more you say!:
Librarian (mastery level 2) 150pts Can upgrade to level 3 for +50:
Each purchased power is +5 pts, but he comes with hammerhand for free.
Reaction:
A lot of these powers actually make me go "meh". Without knowing exactly what other units are capable of limits how useful some of these powers can be. Other are only really helpful in very limited scenarios.
There are a couple of powers that make me drool a bit. "Might of Titan" make my marines S5 basic + 2d6 armour pen?! YES PLEASE! with at least 3 attacks each on the charge, a unit of 5 marines could very easily take down a land raider! especially as the effected unit can also cast "Hammer Hand"(+1S) on itself..
[MATH HAMMER]
unit of 5 PA men, charging (3A each) a Land Raider which moved 6"
15 attacks on charge, 4+ to hit = 7.5 hit.
6 + 2d6 against AV14 ... needs 9+ to pen, 27.78% chance = 2 penetrating hits.
[/MATH HAMMER]
The Shrouding, EVERY unit in a foot diameter get stealth!, 3++ cover saves? hmm dandy.
The Summoning, Librarian starts in a Stormraven (which is given scout)... 24" scout move, turn 1 it moves another 12", Librarian and squad gets out, Summons over a Purgator squad which pops whatever transports are around (leaving the raven to pop something else!) Librarian & mates assault troops that fell out of the popped transport. Or, last turn, librarian moves 6" towards and objective, summons a unit 6" away from him, which then runs onto the objective.
Sanctuary could also be pretty good, depends who you're playing. Jump pack BAs for example.
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